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Very Hot Topic (More than 25 Replies) What Rules Confuse You? (Read 20962 times)
Ironnerd
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What Rules Confuse You?
Jul 9th, 2015 at 9:51am
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Since this is the area where we can  "post our house rules or to talk about rules in general", I figured I would ask a pretty basic question, that will no doubt lead to some rather "interesting" discussions (but discussion that will be informative just the same).

Basically, I know how I see the rules, but I'm curious to see how everyone else sees the rules.

So... What rules in V&V 2.0 do you find confusing?
  

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Majestic
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Re: What Rules Confuse You?
Reply #1 - Jul 9th, 2015 at 2:18pm
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Automatic weapon fire.  I mean, I know how I/we interpret them, but I believe they're very confusing, and I have seen over the years how there are multiple interpretations (that all make sense given the vagueness of the RAW).
  
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Re: What Rules Confuse You?
Reply #2 - Jul 9th, 2015 at 5:57pm
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Falling.
  

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Re: What Rules Confuse You?
Reply #3 - Jul 9th, 2015 at 6:46pm
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Grappling. 
  
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Re: What Rules Confuse You?
Reply #4 - Jul 9th, 2015 at 7:35pm
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Blowing shit up.
  

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Re: What Rules Confuse You?
Reply #5 - Jul 9th, 2015 at 7:55pm
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Paul wrote on Jul 9th, 2015 at 7:35pm:
Blowing shit up.

Explosives? Or some specific version of blowing stuff up?
  

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Re: What Rules Confuse You?
Reply #6 - Jul 9th, 2015 at 9:01pm
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Range modifiers for accuracy seem to scale out of control.
  

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Re: What Rules Confuse You?
Reply #7 - Jul 10th, 2015 at 6:46am
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@ AlabasterKnight Are you saying the ranges are too great and the to hit mods to low, or that the to-hit mods should be larger smaller?

Edited:
That's what I meant to post...
« Last Edit: Jul 11th, 2015 at 7:43am by Ironnerd »  

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Re: What Rules Confuse You?
Reply #8 - Jul 10th, 2015 at 7:11am
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Ironnerd wrote on Jul 9th, 2015 at 7:55pm:
Paul wrote on Jul 9th, 2015 at 7:35pm:
Blowing shit up.

Explosives? Or some specific version of blowing stuff up?


I mean even if I'm using a sword, I want to blow shit up!

Smiley

Sorry my post was just matching my avatar signature, it wasn't a serious point of confusion.

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Re: What Rules Confuse You?
Reply #9 - Jul 10th, 2015 at 3:37pm
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Range in our games never seems to come up, as 99.9% of attacks happen within 30" of each other.  I can't even remember the time somebody had a -1 from range.
  
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Re: What Rules Confuse You?
Reply #10 - Jul 10th, 2015 at 6:30pm
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Ironnerd wrote on Jul 10th, 2015 at 6:46am:
Are you saying the ranges are too great and the to hit mods to low, or that the to-hit mods should be larger?


I'm saying that the range increments by the rules build exponentially and suffer less and less of a penalty given greater and greater ranges.
Physically, in real world terms, the reverse actually happens.
Modifying penalties should actually arrive more frequently at shorter and shorter increments until a ranged attack is not possible due to diminished perception. Use of a device/scope should extend the rate of fall off, but not undo the pattern.
House ruled this.
« Last Edit: Jul 10th, 2015 at 6:31pm by AlabasterKnight »  

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Re: What Rules Confuse You?
Reply #11 - Jul 10th, 2015 at 10:06pm
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Gravity Control.

RAMBLE
  
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Re: What Rules Confuse You?
Reply #12 - Jul 10th, 2015 at 10:08pm
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Ironnerd wrote on Jul 9th, 2015 at 9:51am:
Since this is the area where we can  "post our house rules or to talk about rules in general", I figured I would ask a pretty basic question, that will no doubt lead to some rather "interesting" discussions (but discussion that will be informative just the same).

Basically, I know how I see the rules, but I'm curious to see how everyone else sees the rules.

So... What rules in V&V 2.0 do you find confusing?


By the way, thanks for posting this question, Ironnerd.

RAMBLE
  
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Re: What Rules Confuse You?
Reply #13 - Jul 10th, 2015 at 11:07pm
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@ AlabasterKnight
I kinda figured that was your issue with range. You do make an excellent point though. The difference happens because I play V&V to escape reality, so it's "unrealness" has never been much of an issue to me - I revel in it. I've always thought of V&V as a rather cinematic game anyway and not so much as a simulation of an alternate reality - so, for me, the R.A.W. works quite well. You play a much more imaginative and detail oriented game than I do, and I can see where you may find some rules limiting.

What house rule would you propose to address the range issue? There must be something churning about in that fertile mind of yours.

@everyone else
I'm not ignoring you, I'm taking notes Smiley I want to get as many points of confusion as I can before I begin to pontificate.

I do not, however, want this to be "John sez do it this way" - because that's not what this is. I will give you my weird view of the rules, but I would actually prefer to see everyone else's interpretations of the rules or their questions about the rules as written.
  

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Re: What Rules Confuse You?
Reply #14 - Jul 10th, 2015 at 11:41pm
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AlabasterKnight wrote on Jul 10th, 2015 at 6:30pm:
Ironnerd wrote on Jul 10th, 2015 at 6:46am:
Are you saying the ranges are too great and the to hit mods to low, or that the to-hit mods should be larger?


I'm saying that the range increments by the rules build exponentially and suffer less and less of a penalty given greater and greater ranges.
Physically, in real world terms, the reverse actually happens.
Modifying penalties should actually arrive more frequently at shorter and shorter increments until a ranged attack is not possible due to diminished perception. Use of a device/scope should extend the rate of fall off, but not undo the pattern.
House ruled this.


OMG yes, the table makes no sense.  I know they're just trying to keep one table, but holy cow it's ridiculous.  A flat -1 per X" would have solved it.   According to the chart you can shoot at someone from the 900 miles away and it's only a -15.
  
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Re: What Rules Confuse You?
Reply #15 - Jul 12th, 2015 at 9:34am
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Okay, but to be fair, your character would also need an Agility of 98,304 to fire a rifle at a target 900 miles away (which would give him all kinds of other insane bonuses...), but like I said above, it's never been a really big issue to me.

Other systems handle range differently (obviously). I kinda like the system from Mekton Z+.

Range is the basic, unmodified range. So for a rifle it's Ax10, ±0 to hit
Short range is 1/2(Ax10), +1 to hit
Long Range is (Ax10)+1 to 2x(Ax10), -4 to hit
Extreme Range is (2x(ax10)+1 to 3x(Ax10), -8 to hit. Beyond Extreme Range, the attack cannot be made.

Just my 2¢, I think this may be a topic unto itself.

Edited:
Added image file of a modified range modifier table. Total house rule thing, mostly just playing with numbers and thinking in text.
« Last Edit: Jul 13th, 2015 at 2:21pm by Ironnerd »  

House_Rule_Hit_Mod.jpg ( 35 KB | 5 Downloads )
House_Rule_Hit_Mod.jpg

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Re: What Rules Confuse You?
Reply #16 - Jul 12th, 2015 at 3:18pm
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John wrote on Jul 9th, 2015 at 5:57pm:
Falling.


Yeah.. there is a lot in that small section. Could have used some examples.

  • At the end of the first turn in which a character falls, he will be falling at 100” per turn. At the end of the second turn, he’ll be falling at 200” per turn, and so on until he reaches terminal velocity of 1000” per turn.
  • Damage from falling equals  (100 x turns fallen) x √(characters basic hits)
  • When the falling character strikes a wooden beam (for example), and the beam’s structural points are less than the character’s basic hits, the beam gives way, and the character continues on. The beam, however, acts as a “cushion” reducing the amount of damage the character takes when he finally hits the ground (or some object with a structural rating greater than his basic hits).
  • If the distance fallen in inches is equal to or less than the character's Agility score, then he may roll a save on 1d20 vs Agility. If successful, subtract the character's Agility score from the total damage.

That seem about right?

Edited:
Added the zip file. See the "Falling" tab.
« Last Edit: Jul 12th, 2015 at 3:22pm by Ironnerd »  

Combat_Tablesb.zip ( 26 KB | 7 Downloads )

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Re: What Rules Confuse You?
Reply #17 - Jul 13th, 2015 at 3:54pm
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Ironnerd wrote on Jul 12th, 2015 at 3:18pm:
Damage from falling equals  (100 x turns fallen) x √(characters basic hits)


This formula is not accurate.  It's the number of inches fallen that turn (which I think by default would add 100 per turn fallen, but it doesn't say that) times the square root of the object's Basic Hits.

Fortunately, the vast majority of falls happen in a single turn (based on the way combat and ranges work in the game), so that initial number is usually much less than 100.

So if a character (that weighs 200 lbs.) falls for 8" (the height of a typical street light, which is pretty high up there) they would take

8 x 2 = 16 points of damage.
  
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Re: What Rules Confuse You?
Reply #18 - Jul 13th, 2015 at 5:00pm
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hmmm...

Exactly why I thought I should start this thread...

You are correct, it's inches fallen in that turn. But your character can fall up to 100" in the first turn if nothing stops he/she/it. He can fall a maximum of 200" during the second turn. And so on.

So if your 200 lb character falls for three turns, and on the forth turn he falls 5", he takes 82 x 5 = 40 10 points of damage?
Would the velocity damage bonus apply? After all, running into something at 200"/turn is the same as something hitting your character at 200"/turn. I've gone both ways on this rule - depends on my mood and the group. In college I totally applied the velocity damage bonus Smiley

Oh, be sure to roll a save vs Agility in your example (unless that character has a really low agility), so he has a chance to subtract his Agility score from the 16 points of damage taken.

Thanks, Majestic.

Edited:
DOH!!! Freaking square root! How could I forget that?
« Last Edit: Jul 14th, 2015 at 6:22am by Ironnerd »  

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Re: What Rules Confuse You?
Reply #19 - Jul 13th, 2015 at 9:09pm
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Ironnerd wrote on Jul 13th, 2015 at 5:00pm:
hmmm...

Exactly why I thought I should start this thread...

You are correct, it's inches fallen in that turn. But your character can fall up to 100" in the first turn if nothing stops he/she/it. He can fall a maximum of 200" during the second turn. And so on.

So if your 200 lb character falls for three turns, and on the forth turn he falls 5", he takes 8 x 5 = 40 points of damage?



If your 200lb character fell for three turns, that'd be 100"+200"+300" = 600".  Then 5" more = 605"
605 x sqrt of 4 basic hits (2) = 1200 points of damage.  But you fell 3025 feet, so what do you expect.
  
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Re: What Rules Confuse You?
Reply #20 - Jul 13th, 2015 at 9:44pm
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Ironnerd wrote on Jul 10th, 2015 at 11:07pm:
@everyone else
I do not, however, want this to be "John sez do it this way" - because that's not what this is.


I would just like to point out that I never told anyone to do anything my way on these boards.
  

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Re: What Rules Confuse You?
Reply #21 - Jul 13th, 2015 at 10:47pm
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John wrote on Jul 13th, 2015 at 9:44pm:
Ironnerd wrote on Jul 10th, 2015 at 11:07pm:
@everyone else
I do not, however, want this to be "John sez do it this way" - because that's not what this is.


I would just like to point out that I never told anyone to do anything my way on these boards.


Ironnerd made the fatal mistake of referring to himself by his real name instead of his forum name.  His name is John as well.  Tsk tsk.
  
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Re: What Rules Confuse You?
Reply #22 - Jul 13th, 2015 at 10:47pm
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All hail the master cylinder!!

Wink

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Re: What Rules Confuse You?
Reply #23 - Jul 14th, 2015 at 12:42am
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John wrote on Jul 13th, 2015 at 9:44pm:
Ironnerd wrote on Jul 10th, 2015 at 11:07pm:
@everyone else
I do not, however, want this to be "John sez do it this way" - because that's not what this is.


I would just like to point out that I never told anyone to do anything my way on these boards.


I think you told me to go fuck myself on numerous occasions.  Just sayin'
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Re: What Rules Confuse You?
Reply #24 - Jul 14th, 2015 at 6:49am
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Phrennzy wrote on Jul 13th, 2015 at 9:09pm:
If your 200lb character fell for three turns, that'd be 100"+200"+300" = 600".  Then 5" more = 605"
605 x sqrt of 4 basic hits (2) = 1200 points of damage.  But you fell 3025 feet, so what do you expect.


Yargh!!! I have no idea what happened in my post, but my math was just really bad! I went back and corrected it.  Tongue

@Phrennzy: I think that is a pretty common way to interpret the rule.

@ALL:The rule states:
Normal damage taken by a falling object equals the number of inches it fell this turn times the square root of the object's Basic Hits (one per fifty pounds or part thereof).
That may cause some confusion, since it looks like the character could fall for 10 turns, and on the 11th turn could fall only 2" and take only 2" worth of fall damage. But the rule continues...
After the first turn of fall, velocity on impact is automatically 200 inches on the second turn, 300 inches on the third, etc. up to a maximum velocity of 1000 inches per turn.

So...[now that I'm knee deep in it]
On the fourth turn spent falling, the character's velocity is automatically 400"/turn. If he falls another 50" in the 4th turn, he will still be falling at 400"/turn since after the first turn, falling rates are automatic (even though in this example, the character actually fell 650 inches total, he still hits the ground at a speed of 400"/turn or 91 mph). 200 lb @ 400"/turn would come out to 800 damage.

Edited:
Format error... made it look like the whole post was for Phrennzy
« Last Edit: Jul 14th, 2015 at 2:59pm by Ironnerd »  

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Re: What Rules Confuse You?
Reply #25 - Jul 14th, 2015 at 12:27pm
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Paul wrote on Jul 14th, 2015 at 12:42am:
John wrote on Jul 13th, 2015 at 9:44pm:
Ironnerd wrote on Jul 10th, 2015 at 11:07pm:
@everyone else
I do not, however, want this to be "John sez do it this way" - because that's not what this is.


I would just like to point out that I never told anyone to do anything my way on these boards.


I think you told me to go fuck myself on numerous occasions.  Just sayin'
Roll Eyes
.  True, but I never told you HOW to fuck yourself.
  

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Re: What Rules Confuse You?
Reply #26 - Jul 14th, 2015 at 3:48pm
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John wrote on Jul 14th, 2015 at 12:27pm:
Paul wrote on Jul 14th, 2015 at 12:42am:
John wrote on Jul 13th, 2015 at 9:44pm:
Ironnerd wrote on Jul 10th, 2015 at 11:07pm:
@everyone else
I do not, however, want this to be "John sez do it this way" - because that's not what this is.


I would just like to point out that I never told anyone to do anything my way on these boards.


I think you told me to go fuck myself on numerous occasions.  Just sayin'
Roll Eyes
.  True, but I never told you HOW to fuck yourself.


One time, back in the day you did. I don't remember exactly how you said it but it had something to do with a Helm of Brilliance and a Dwarf.


  

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Re: What Rules Confuse You?
Reply #27 - Jul 14th, 2015 at 4:50pm
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Ironnerd wrote on Jul 14th, 2015 at 6:49am:
@Phrennzy: I think that is a pretty common way to interpret the rule.


Ah, and totally wrong.  I shouldn't be adding the velocities up.
  
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Re: What Rules Confuse You?
Reply #28 - Jul 14th, 2015 at 5:04pm
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That's just how I see the rule...

I suspect someone will tell me I've made an error - which is why I started this in the first place, to learn stuff.

Edited:
Additional wordage

This is not a right or wrong conversation. It's important to me as a guy who writes these adventures to know how people see the rules so I can be more clear when I write a V&V book (adventure or sourcebook). I read the V&V rules all the time, but I'm also the only V&V GM in my area, so I look for input from you'se guys.
« Last Edit: Jul 14th, 2015 at 6:01pm by Ironnerd »  

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Re: What Rules Confuse You?
Reply #29 - Jul 14th, 2015 at 8:49pm
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Leaping was always a pain.
  
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Re: What Rules Confuse You?
Reply #30 - Jul 14th, 2015 at 8:53pm
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Imaginos wrote on Jul 14th, 2015 at 8:49pm:
Leaping was always a pain.


How so? How do you handle leaping?


Edited:
Forgot to mention...

I kinda cheat on this. The character sheets I use do the "Leap" calculations automatically. Of course they go to heck if the charcter is carrying something heavy.
« Last Edit: Jul 14th, 2015 at 9:04pm by Ironnerd »  

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Re: What Rules Confuse You?
Reply #31 - Jul 15th, 2015 at 10:59am
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John wrote on Jul 14th, 2015 at 12:27pm:
True, but I never told you HOW to fuck yourself.

Sometimes I wish this forum had the like button. That was lol funny Tongue
« Last Edit: Jul 15th, 2015 at 11:00am by AlabasterKnight »  

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Re: What Rules Confuse You?
Reply #32 - Jul 15th, 2015 at 2:46pm
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Ironnerd wrote on Jul 14th, 2015 at 6:49am:
On the fourth turn spent falling, the character's velocity is automatically 400"/turn. If he falls another 50" in the 4th turn, he will still be falling at 400"/turn since after the first turn, falling rates are automatic (even though in this example, the character actually fell 650 inches total, he still hits the ground at a speed of 400"/turn or 91 mph). 200 lb @ 400"/turn would come out to 800 damage.


Interesting, as that's not how I'd interpret the falling rules.  Mind you, I don't think I've ever seen somebody go past the first turn, as the vast majority of instances have the person falling for less than a turn (they usually hit the ground on the same turn they fell).  But based on the numbers you've used above, I think they mean:

Square root of the object's Basic Hits (so 2) times the number of inches fallen this turn (50) for a total of 100.  Then you'd add in the velocity (which at 400" per turn would be +2d10, for an average of 11 more points).

So the way I read it, the person would take (approximately, depending on dice rolls) about 111 points of damage.
« Last Edit: Jul 15th, 2015 at 2:47pm by Majestic »  
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Re: What Rules Confuse You?
Reply #33 - Jul 15th, 2015 at 3:33pm
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Majestic wrote on Jul 15th, 2015 at 2:46pm:
Ironnerd wrote on Jul 14th, 2015 at 6:49am:
On the fourth turn spent falling, the character's velocity is automatically 400"/turn. If he falls another 50" in the 4th turn, he will still be falling at 400"/turn since after the first turn, falling rates are automatic (even though in this example, the character actually fell 650 inches total, he still hits the ground at a speed of 400"/turn or 91 mph). 200 lb @ 400"/turn would come out to 800 damage.


Interesting, as that's not how I'd interpret the falling rules.  Mind you, I don't think I've ever seen somebody go past the first turn, as the vast majority of instances have the person falling for less than a turn (they usually hit the ground on the same turn they fell).  But based on the numbers you've used above, I think they mean:

Square root of the object's Basic Hits (so 2) times the number of inches fallen this turn (50) for a total of 100.  Then you'd add in the velocity (which at 400" per turn would be +2d10, for an average of 11 more points).

So the way I read it, the person would take (approximately, depending on dice rolls) about 111 points of damage.

At first I read that and though "HUH?". But now I see where you are going... And it actually makes sense as well.

Normal damage taken by a falling object equals the number of inches it fell this turn times the square root of the object’s Basic Hits...
  • Says nothing about velocity, just inches fallen.


After the first turn of fall, velocity on impact is automatically 200 inches on the second turn, 300 inches on the third, etc. up to a maximum velocity of 1000 inches per turn.
  • Now we add the term "velocity", which does bring to mind the "Velocity Damage Bonus" table on page 26 of the rule book.


Very interesting (totally loving this conversation so far)

Nicely played, Majestic... Nicely played.  Cool

Edited:
Addendum
I don't know if I've ever seen anyone fall for more than a turn either...


-Ironnerd
« Last Edit: Jul 15th, 2015 at 3:35pm by Ironnerd »  

John "Ironnerd" Adams
"The GM is the balancing mechanic" - Klystron
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Imaginos
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Re: What Rules Confuse You?
Reply #34 - Jul 15th, 2015 at 9:25pm
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Ironnerd wrote on Jul 14th, 2015 at 8:53pm:
Imaginos wrote on Jul 14th, 2015 at 8:49pm:
Leaping was always a pain.


How so? How do you handle leaping?


I think V&V got quite a few things 'right', but this is one it missed.

If someone rolls speed bonus and wants that to be a type of leap, they can do it. Otherwise, eyeball it during play and just decide if I think the character might be strong enough to make the jump.
  
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