The Citadel The Citadel
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Size Change - have you ever noticed...
Have you ever noticed that with Size Change (larger or smaller), there are some reults you can only get if you can only change to 1 size and you pick that size?
For larger, you roll 1d6+1.  The t...

Started Dec 17th, 2009 at 1:07pm by Imaginos
2 849 Last Post Dec 19th, 2009 at 12:36am
By: Captain Kurt
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What Superhero Powers Do You Want to See in V&V?
I've been scrolling over the forum and seeing that V&V actually tackled more powers than I realized. But there still seem to be a lot of classic powers that weren't in the rules that the game doesn't ...

Started Nov 23rd, 2009 at 4:23am by Dyna Girl
18 4917 Last Post Dec 18th, 2009 at 12:21am
By: polarboy
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Re: How does Skyhawk compare to your average PCs?
He's got a similar stat array to how I start PCs (18, 16, 14, 12, 10)
He's got similar powers/weaknesses to starting PCs
He's got lower than average hit points and power points

Started Dec 14th, 2009 at 4:00pm by Doctor Foom
9 2901 Last Post Dec 16th, 2009 at 7:44pm
By: Majestic
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Poll: Which original ATTACK types should return to V&V?
In another thread I posted information about using the original Phantasmal Forces attack and defense types with Illusions A in the second edition.
This poll lists the major attack types from the...

Started Dec 8th, 2009 at 11:19pm by polarboy
2 1254 Last Post Dec 9th, 2009 at 4:43pm
By: polarboy
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Poison/Chemical Attacks from the Sourcebooks
The effects of poisonous chemical attacks in V&V vary greatly. Here are some intricate examples from the published sources.
In Terror by Night, a vampire-like robot has this Poison/Venom: On a special hit, t...

Started Oct 25th, 2009 at 1:00am by polarboy
3 3526 Last Post Dec 8th, 2009 at 11:50pm
By: Hammer
Very Hot Topic (More than 25 Replies)
Hazardous Conditions: Rules from the Modules
In the absence of a V&V survival guide, I've decided to start posting special rules for environmental hazards and other situation rules from the published sources. I'll add more in the coming days.<br...

Started Sep 19th, 2009 at 4:54am by polarboy
« Pages 1 2 all »
45 8992 Last Post Dec 7th, 2009 at 10:07pm
By: polarboy
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Heightened Speed and Initiative Inconsistencies
To paraphrase the calculations from p. 13, the rulebook tells us that characters with Heightened Speed receive an initiative bonus equal to 1/30 their final movement bonus (round up).
And yet...<...

Started Dec 5th, 2009 at 6:24pm by polarboy
4 1190 Last Post Dec 7th, 2009 at 7:04pm
By: Imaginos
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Body Power: Weight x 3 or 4 or ...
When characters have increased weight as a power, the standard adjustment appears to be Weight x 3.
Some examples:
Crusader Citadel: Bull has Body Power: Weight x 3.
His adjusted weight is 540 lbs. His origi...

Started Dec 5th, 2009 at 7:11pm by polarboy
1 651 Last Post Dec 5th, 2009 at 7:35pm
By: polarboy
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Heightened Senses Examples
Many V&V characters have Heightened Senses that increase their detection rolls or offer night/infrared vision, without much additional detail.
Here are more specific examples of that power from t...

Started Sep 23rd, 2009 at 8:11pm by polarboy
4 1237 Last Post Nov 28th, 2009 at 3:01am
By: polarboy
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More Vehicles
I'm starting out with vehicles that are presented as standard (or close to standard) in the published modules and reference books.
Speeds for these helicopters from Tackle the T.O.T.E.M. appear in inch...

Started Nov 26th, 2009 at 2:42pm by polarboy
3 941 Last Post Nov 28th, 2009 at 12:23am
By: John
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Top Levels: Heroes and Villains
The thread about published hero stats http://www.villainsandvigilantesforum.com/cgi-bin/yabb2/YaBB.pl?num=1258423413 got me thinking about how few of the NPC heroes in published modules survive beyond...

Started Nov 24th, 2009 at 3:08am by polarboy
8 1723 Last Post Nov 27th, 2009 at 11:56pm
By: Rick
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Dimension Travel and Teleportation Attacks
A few V&V characters with dimension travel and teleportation have combat advantages that other characters with similar powers do not seem to have (based on their power and background information in so...

Started Nov 24th, 2009 at 2:09am by polarboy
1 613 Last Post Nov 27th, 2009 at 11:26pm
By: polarboy
Hot Topic (More than 10 Replies)
Published Hero Stats: Deconstructed
As a point of comparison, I decided to deconstruct the published stats for 23 costumed V&V heroes who are presented as peers and likely allies to the player characters. These include the Crusaders (as...

Started Nov 16th, 2009 at 10:03pm by polarboy
20 4206 Last Post Nov 27th, 2009 at 9:14pm
By: polarboy
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Heightened Charisma and Leadership
The Pentacle Plot offers these notes (p. 10) for characters leading groups of NPCs into battle.
Leadership
Leadership may be used by the PCs to improve the chances of a unit in combat. Each ten po...

Started Oct 24th, 2009 at 1:42am by polarboy
1 683 Last Post Nov 27th, 2009 at 8:25pm
By: polarboy
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Poll: How do you use published modules and sourcebooks?
It seems like there's a lot of variety in how people develop their campaigns. Let's use this poll to get the conversation started!

Started Nov 9th, 2009 at 12:05pm by eLock
4 1187 Last Post Nov 27th, 2009 at 1:30am
By: Rick
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Stealthy Powers and Abilities
A handful of V&V characters have covert and acrobatic abilities that are either variations of existing powers or unique skills altogether. Here's the first batch.
Alone into the Night features the Garrote (t...

Started Nov 20th, 2009 at 12:20am by polarboy
6 1561 Last Post Nov 26th, 2009 at 7:10pm
By: Majestic
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Transformation Variations ... and Transmutation
Characters from two of the modules include variant forms of transformation not covered in the revised rules and worthy of attention--as they amount to Transformation/Stronger Form (with a built-in lim...

Started Sep 20th, 2009 at 1:16am by polarboy
4 1421 Last Post Nov 26th, 2009 at 3:28am
By: polarboy
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Ghosts, Zombies, Vampires ... and Werewolves
As a game about superheroes, V&V resources don't present overarching guidelines when handling mythological creatures.
But there is enough overlap to present these observations about how "undead"...

Started Sep 20th, 2009 at 9:21pm by polarboy
8 2393 Last Post Nov 24th, 2009 at 3:46pm
By: Imaginos
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Flame-Related Powers and Devices
Most Wanted (vol. 3) lists these stats for a standard Flame Thrower: +2 to hit, Damage = 1d10.
Also in that volume, Orion's inventions include a Blaster Rifle: +2 to hit, Damage = 1d20, Range = 36 inch...

Started Oct 5th, 2009 at 10:48pm by polarboy
3 1339 Last Post Nov 22nd, 2009 at 10:26pm
By: polarboy
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Training Options: Defense
Most of the published characters with Training listed on their character sheets are training in areas specified on p. 21 of the rulebook.
Another common addition is to train in Defense (listed with Bra...

Started Nov 22nd, 2009 at 12:09am by polarboy
0 568 Last Post Nov 22nd, 2009 at 12:09am
By: polarboy
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