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The Villains and Vigilantes Forum. Check out our latest discussion threads! › The Hall of Justice › House Rules |
House Rules
Post your rules here for discussion. (Moderators: John, Paul)
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Topics: 517
Posts: 6475 |
Pages: 19 20 [21] 22 23 ... 26 |
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Dec 22nd, 2009 at 5:52pm By: AslanC - Ex Member |
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V&V SRD?
So I finished reading V&V last night, and while I didn't read every power (the print is way too small) I remember someone here saying they had a word document of the rules, sort of like an srd.
I... Started Dec 19th, 2009 at 7:59pm by AslanC (Ex Member) |
3 | 899 |
Dec 20th, 2009 at 12:52am By: Justice - Ex Member |
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My Thread For Rules Questions/Clarifications
Rather than start a whole new topic each time I have rules questions, I will just add to this one as I go.
So to start; 1] Levels. What are the real benefits of going up levels and what is ... Started Dec 15th, 2009 at 11:14pm by AslanC (Ex Member) |
21 | 3223 |
Dec 19th, 2009 at 10:19pm By: Hammer |
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Taming Ice Powers
While I hardly am an advocate of toning down powers. In fact, I am usually accused of making powers TOO powerful. I mean, we are supposed to be SUPER hereos. However, I do feel that ice powers is...
Started Nov 4th, 2009 at 5:13pm by John |
15 | 2639 |
Dec 18th, 2009 at 6:25pm By: Majestic |
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GM Ideas: Criminal Dossiers
Some of my earliest players wanted information about the super villains at large. That seemed like a reasonable request. So I decided to adapt an idea already in place on the covers of the Most Wanted...
Started Dec 16th, 2009 at 1:12am by polarboy |
1 | 563 |
Dec 16th, 2009 at 6:25pm By: Majestic |
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Robot/Android Appearances
In the rules, robots determine their human appearance by rolling 1d100 minus 30 (with zero or less meaning that no one would recognize them as human).
I basically allow robots with even a 1% hum... Started Sep 9th, 2009 at 11:18pm by polarboy |
5 | 1228 |
Dec 14th, 2009 at 4:28pm By: Justice - Ex Member |
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Armor B
Here's a fairly recent addendum I've spelled out regarding Armor: Type B:
2.7 SUPER POWER DESCRIPTIONS Armor: (p. 10) B: For technological or magical armor, as a general rule the added weight is equal to... Started Nov 26th, 2009 at 6:31pm by Majestic |
27 | 4589 |
Dec 8th, 2009 at 6:30pm By: Justice - Ex Member |
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Illusions A: Applications
After reviewing the way characters use Illusions A in many of the published materials, here are some guidelines I'd suggest when using this power.
Each of the following requires one action per tu... Started Dec 4th, 2009 at 2:22am by polarboy |
7 | 1963 |
Dec 8th, 2009 at 2:39am By: polarboy |
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Crossover Rules
Has anyone ever incorporated rules from other games into V&V? Which games tend to fit the best with the V&V game system?
I'm primarily looking for games with detailed rules about spies and detect... Started Oct 21st, 2009 at 1:30am by eLock |
12 | 2352 |
Dec 7th, 2009 at 7:50pm By: Hammer |
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Leveling Damage Powers
Years back, I created a leveling system for the powers and the combat table. Using proportions, I kept the table, but gave everything a base 11 to hit. Here were my house rule write ups for this:<br...
Started Dec 1st, 2009 at 4:45pm by Imaginos |
7 | 1630 |
Dec 5th, 2009 at 11:27pm By: Imaginos |
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Force Field
I hate the way force fields were done in the rules. It was almost like having a weakness.
So here is my retooling for it. One action to set up. One action a turn to maintain. Pr= 1/10... Started Nov 29th, 2009 at 3:01am by John |
5 | 1334 |
Dec 5th, 2009 at 6:38pm By: Majestic |
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Critical Hits
Some damage is more dangerous than others. Getting stabbed, for instance, can be more life threatening than getting punched. V&V left out a critical hit system due to them playing a more Four C...
Started Nov 22nd, 2009 at 4:19pm by John |
9 | 2053 |
Dec 5th, 2009 at 6:27pm By: Majestic |
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Charisma Modification Qualifying Roll
This is another one that we've added fairly recently to our campaign:
2.9 CHARISMA AND EXPERIENCE PROGRESSION Charisma Modification Qualifying Roll (p. 20) If a character has a Heightened Charisma,... Started Nov 26th, 2009 at 6:37pm by Majestic |
3 | 906 |
Dec 5th, 2009 at 4:29pm By: Majestic |
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Speed Bonus
I'm not sure if anyone started a thread on this topic.
I recall a long time ago when speed bonus used to be on my list of dump stats (i.e powers to dump when you need to, against a weakness or as... Started Nov 15th, 2009 at 10:10pm by Skydiver |
10 | 2246 |
Nov 30th, 2009 at 11:12pm By: Justice - Ex Member |
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Good Idea
You guys have given me a good idea, it will be a lot of work, but its a good idea.
I will put all my house rules in one thread and model it after the rule book. It will be like an a... Started Nov 27th, 2009 at 7:27pm by John |
1 | 655 |
Nov 27th, 2009 at 11:27pm By: Hammer |
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New Power: Webbing
WEBBING
Treated as a chemical power. Roll the damage for a chemical attack, and give it a 'carrying capacity' of 100 lbs times the damage roll (as absorption of carrying capacity). If the oppon... Started Nov 24th, 2009 at 3:50pm by Imaginos |
7 | 1683 |
Nov 27th, 2009 at 3:32pm By: Majestic |
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Paralysis Ray
Here's our homebrewed rules regarding Paralysis Ray:
2.7 SUPER POWER DESCRIPTIONS Paralysis Ray: (p. 15) The effects of a Paralysis Ray can be excessive and even unbalancing to a campaign. It is recommen... Started Nov 26th, 2009 at 6:33pm by Majestic |
2 | 812 |
Nov 26th, 2009 at 7:53pm By: Hammer |
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Willpower: Parameters
Willpower is loosely decribed in the rulebook, and handled in various ways in the published adventures and sourcebooks. Here are my default guidelines for the ability.
Willpower A: PR = 1 per turn used... Started Nov 14th, 2009 at 10:53pm by polarboy |
6 | 1551 |
Nov 25th, 2009 at 3:14pm By: Imaginos |
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Movement
Every time I play I make a big announcement about how this time, I am going to keep track of movement points. Its become a running gag.
Well most of it should be taken track by the play... Started Nov 9th, 2009 at 12:49am by John |
12 | 2394 |
Nov 25th, 2009 at 2:20pm By: Imaginos |
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New Power: The Swarm Infection
Back in 1999 (yeah, I know I know), I had an idea for a villain that was a swarm of demonic creatures. It was a single entity, had one attack, but consisted of a multitude of small demonic humanoids....
Started Nov 24th, 2009 at 4:03pm by Imaginos |
0 | 507 |
Nov 24th, 2009 at 4:03pm By: Imaginos |
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