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The Villains and Vigilantes Forum. Check out our latest discussion threads! › The Hall of Justice › House Rules |
House Rules
Post your rules here for discussion. (Moderators: John, Paul)
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Topics: 517
Posts: 6475 |
Pages: 21 22 [23] 24 25 26 |
Body Power: Asgardian
For all you Thor fans - who love Norse mythology but needed a little justification for these guys sailing ships among stars, speaking Shakespearian English, etc.
Body Power: Mythical Being [Demigod] A) Immortality - P... Started Jan 4th, 2010 at 2:46pm by Justice (Ex Member) |
1 | 603 |
Jan 4th, 2010 at 3:19pm By: John |
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Weakness Detection
Inpired by polarboy's alternate ideas for powers (like the awesome one for Mute under the "Weakness Ideas" thread), I thought I'd post the two alternate ideas I usually use for Weakness Detection:<br ...
Started Dec 30th, 2009 at 3:55pm by Majestic |
4 | 1006 |
Jan 4th, 2010 at 2:31pm By: Justice - Ex Member |
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Weakness Ideas
Here's an idea for Low Self-Control adapted from early D&D rules for magic weapons with an ego/will score.
Weakness Description: One or more of the character's devices has a technological glitch (... Started Dec 27th, 2009 at 3:32am by polarboy |
3 | 856 |
Dec 30th, 2009 at 3:42pm By: Majestic |
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Surgery
Fighting crime is a dangerous business. Sometimes you have to go under the knife! With my critical hit rules, surgery is sometimes the only way to regain hits or to get back on your feet. Here...
Started Apr 18th, 2009 at 11:30pm by John |
12 | 2211 |
Dec 29th, 2009 at 3:31pm By: John |
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Poison/Venom Ideas
Here's one of my ideas for a poison/venom. It could also work as a magical curse.
Poison/Venom: Degeneration Description: This poison attacks as Chemical Power and turns opponents' recuperative abilitie... Started Dec 26th, 2009 at 10:45pm by polarboy |
5 | 1346 |
Dec 29th, 2009 at 3:13pm By: Majestic |
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Body Power Option
Many characters in comics and science fiction have a distinctly unconventional appearance that doesn't help them in any discernable way--and doesn't hinder them much either.
With that in mind, he... Started Sep 10th, 2009 at 12:07am by polarboy |
16 | 2906 |
Dec 29th, 2009 at 2:10am By: polarboy |
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Poll:
Do you use the combat rules as written?
Okay, I'm interested in knowing how close folks follow to the combat rules. Do you do everything straight by the book? Do you have some things you've tossed out? Did you totally revamp the system?<...
Started Dec 16th, 2009 at 4:37pm by Imaginos |
28 | 4531 |
Dec 23rd, 2009 at 6:44pm By: Doctor Foom |
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Structural Damage
How do you deal with structural damage? I say that if you dont exceed the structrual rating in one phase, then the thing remains intact. For instance, to break a one foot concret wall one must ...
Started Nov 3rd, 2009 at 7:18pm by John |
12 | 2071 |
Dec 22nd, 2009 at 6:44pm By: Majestic |
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4 | 934 |
Dec 22nd, 2009 at 5:52pm By: AslanC - Ex Member |
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V&V SRD?
So I finished reading V&V last night, and while I didn't read every power (the print is way too small) I remember someone here saying they had a word document of the rules, sort of like an srd.
I... Started Dec 19th, 2009 at 7:59pm by AslanC (Ex Member) |
3 | 894 |
Dec 20th, 2009 at 12:52am By: Justice - Ex Member |
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My Thread For Rules Questions/Clarifications
Rather than start a whole new topic each time I have rules questions, I will just add to this one as I go.
So to start; 1] Levels. What are the real benefits of going up levels and what is ... Started Dec 15th, 2009 at 11:14pm by AslanC (Ex Member) |
21 | 3198 |
Dec 19th, 2009 at 10:19pm By: Hammer |
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Taming Ice Powers
While I hardly am an advocate of toning down powers. In fact, I am usually accused of making powers TOO powerful. I mean, we are supposed to be SUPER hereos. However, I do feel that ice powers is...
Started Nov 4th, 2009 at 5:13pm by John |
15 | 2624 |
Dec 18th, 2009 at 6:25pm By: Majestic |
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GM Ideas: Criminal Dossiers
Some of my earliest players wanted information about the super villains at large. That seemed like a reasonable request. So I decided to adapt an idea already in place on the covers of the Most Wanted...
Started Dec 16th, 2009 at 1:12am by polarboy |
1 | 560 |
Dec 16th, 2009 at 6:25pm By: Majestic |
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Robot/Android Appearances
In the rules, robots determine their human appearance by rolling 1d100 minus 30 (with zero or less meaning that no one would recognize them as human).
I basically allow robots with even a 1% hum... Started Sep 9th, 2009 at 11:18pm by polarboy |
5 | 1223 |
Dec 14th, 2009 at 4:28pm By: Justice - Ex Member |
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Armor B
Here's a fairly recent addendum I've spelled out regarding Armor: Type B:
2.7 SUPER POWER DESCRIPTIONS Armor: (p. 10) B: For technological or magical armor, as a general rule the added weight is equal to... Started Nov 26th, 2009 at 6:31pm by Majestic |
27 | 4568 |
Dec 8th, 2009 at 6:30pm By: Justice - Ex Member |
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Illusions A: Applications
After reviewing the way characters use Illusions A in many of the published materials, here are some guidelines I'd suggest when using this power.
Each of the following requires one action per tu... Started Dec 4th, 2009 at 2:22am by polarboy |
7 | 1953 |
Dec 8th, 2009 at 2:39am By: polarboy |
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Crossover Rules
Has anyone ever incorporated rules from other games into V&V? Which games tend to fit the best with the V&V game system?
I'm primarily looking for games with detailed rules about spies and detect... Started Oct 21st, 2009 at 1:30am by eLock |
12 | 2345 |
Dec 7th, 2009 at 7:50pm By: Hammer |
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Leveling Damage Powers
Years back, I created a leveling system for the powers and the combat table. Using proportions, I kept the table, but gave everything a base 11 to hit. Here were my house rule write ups for this:<br...
Started Dec 1st, 2009 at 4:45pm by Imaginos |
7 | 1624 |
Dec 5th, 2009 at 11:27pm By: Imaginos |
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Force Field
I hate the way force fields were done in the rules. It was almost like having a weakness.
So here is my retooling for it. One action to set up. One action a turn to maintain. Pr= 1/10... Started Nov 29th, 2009 at 3:01am by John |
5 | 1327 |
Dec 5th, 2009 at 6:38pm By: Majestic |
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Critical Hits
Some damage is more dangerous than others. Getting stabbed, for instance, can be more life threatening than getting punched. V&V left out a critical hit system due to them playing a more Four C...
Started Nov 22nd, 2009 at 4:19pm by John |
9 | 2041 |
Dec 5th, 2009 at 6:27pm By: Majestic |
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