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The Villains and Vigilantes Forum. Check out our latest discussion threads! › The Hall of Justice › House Rules |
House Rules
Post your rules here for discussion. (Moderators: John, Paul)
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Topics: 517
Posts: 6475 |
Pages: 20 21 [22] 23 24 ... 26 |
Combat Modifiers
Here is a partial list of things that modify the combat roll.
First off, I label things as impossible, hard, difficult, normal, easy, very easy, broad side of a barn. Impossible: -10 ... Started Nov 22nd, 2009 at 3:40pm by John |
0 | 472 |
Nov 22nd, 2009 at 3:40pm By: John |
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Low Self Control: Beserker Rage!
Every time a player with this weakness gets hit, they must save Wd20 or fly into a beserker rage. For every point of damage they have taken that turn, from hit points only not with the damage t...
Started Nov 18th, 2009 at 5:18pm by John |
12 | 2368 |
Nov 22nd, 2009 at 12:09pm By: John |
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The "Average" Human
While cleaning up some emails, I came across some really old (over a year ago) threads about V&V benchmarks and average scores, and where the breakpoints are that defined paranormal or superhuman abil...
Started Nov 2nd, 2009 at 4:02am by Majestic |
5 | 1370 |
Nov 18th, 2009 at 2:04am By: polarboy |
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Security Clearence
In my insane efforts to be be conisistant, I try to make it so that a "1" is the best thing to roll for anything.
So in order to keep up with this, I changed the way security clearence... Started Oct 12th, 2009 at 4:47pm by John |
3 | 941 |
Oct 17th, 2009 at 11:38pm By: Hammer |
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Will Stat?
So anyway, I'm of the opinion that you don't need a Will stat in V&V as the Charisma stat is already covering that off.
Here's my case for Charisma as Will, in a nutshell: In the real world: People that... Started Jun 10th, 2009 at 9:53am by Doctor Foom « Pages 1 2 all » |
53 | 7976 |
Sep 10th, 2009 at 2:21am By: polarboy |
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New Powers
Can we brainstorm and come up with a definitive list of new powers, ones we came up with or from the modules?
If you have a new power, can you also put in the rules for it? After a few weeks I... Started Sep 5th, 2009 at 3:41pm by John |
10 | 2496 |
Sep 9th, 2009 at 11:13pm By: Doctor Foom |
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Basic Questions...
OK, I've been away from the game for awhile, and I do enjoy the role playing aspect much more than I did 20+ years ago... but I don't remember Ice Powers being so awesome.
Can someone explain t... Started Sep 8th, 2009 at 11:55pm by Hammer |
5 | 1675 |
Sep 9th, 2009 at 7:38am By: Doctor Foom |
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Pcionics B
I just finished re reading the New Teen Titans first newstand series. I will go back and get the Baxter series in a few days. I am sure we can all recall Pcimond, the leader of the Fearsome Five. H...
Started Jun 21st, 2009 at 2:07pm by John |
13 | 3711 |
Sep 9th, 2009 at 12:51am By: John |
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V & V Weaknesses, additional options
Some of the other popular superhero RPGs include common weaknesses that V&V doesn't. Since I'm not big on revising the random weakness table in the book, I've decided to look for ways to incorporate s...
Started Sep 5th, 2009 at 11:36pm by SuperFriend |
0 | 672 |
Sep 5th, 2009 at 11:36pm By: SuperFriend |
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Reaction rolls.
I am changing the reaction rolls for the following reason. Every other die roll but damage, one is the best thing you can roll. Then when its time to roll a reaction, 20 is the best thing. So t...
Started Jul 28th, 2009 at 9:09pm by John |
1 | 977 |
Aug 16th, 2009 at 7:35pm By: John |
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Dominique's House Rules, Mods, etc.
Basically I'll be posting power variations and new powers/abilities I've used. Feel free to post your own modifications.
Powers Optional Rule - Pushing Powers Pushing Powers: Characters may push the effectiveness of powe... Started Apr 21st, 2009 at 2:16pm by dsumner |
33 | 10133 |
Jul 10th, 2009 at 9:46pm By: Doctor Foom |
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Solid Hit
I have been rolling this idea around in my head for years. I have never actually played it, and this is the first time I am writing it down. Let me know what you think.
If you rolled to hit t... Started Jul 9th, 2009 at 6:42pm by John |
4 | 1643 |
Jul 10th, 2009 at 1:22am By: Paul |
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Magic Spells: Hex Power
I have another house rule for Magic Spells. Type A Magic would be the familiar process of learning to cast spells like in most fantasy/adventure stories and comics. Research and wands, quests, rea...
Started Jun 21st, 2009 at 3:12pm by John |
18 | 4769 |
Jul 9th, 2009 at 4:03pm By: John |
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Perks
I added "Perks" to the list of Skills. It's an idea I "borrowed" (as in flat out stole), from Golden Heroes.
Perks: The character has 1d4+2 Perks, chosen form the list below: Ally: The character can call on ... Started Jun 10th, 2009 at 8:57pm by dsumner |
2 | 1159 |
Jun 30th, 2009 at 4:23pm By: SuperFriend |
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Character Advancement Rules
In V&V, Inventing Rules favored the high Int. inventor types, but in the comics everyone advances. So I cooked up:
Character Advancement Rules: Every level, your character improves. Here's how:<br... Started Jun 10th, 2009 at 7:01pm by Doctor Foom |
4 | 1672 |
Jun 11th, 2009 at 9:12am By: Doctor Foom |
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Jumping
8.4 Leaping Tall Buildings And Throwing Trucks
In place of the jumping rules set forth in the rulebook, which base jumping ability on Carrying Capacity, use the following formula: Base Jump ... Started Jun 10th, 2009 at 10:01pm by Majestic |
6 | 2184 |
Jun 10th, 2009 at 10:13pm By: John |
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Templates
I've never used templates regularly when creating heroes and villains, but for fun I'm going to start posting some possible templates for certain types of super-archetypes.
Started Oct 3rd, 2017 at 5:02pm by polarboy |
1 | 282 |
Oct 3rd, 2017 at 5:15pm By: polarboy |
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Psionics: Emotional Overload
Psionics: Emotional Overload: The character has the ability releases all the target's emotions and subconscious feelings in one great flood. To escape this overwhelming onslaught emotions, the the tar...
Started Feb 3rd, 2019 at 4:33pm by dsumner |
0 | 247 |
Feb 3rd, 2019 at 4:33pm By: dsumner |
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Pcionics: Inhumane
Inhumane characters roll Hd20 when they do evil acts. They earn 100x the difference in the die roll fover their humanity score. In effect they get points for committing evil acts.
Started Oct 24th, 2018 at 6:16am by John |
0 | 295 |
Oct 24th, 2018 at 6:16am By: John |
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Deflection
Deflection: The character is capable of deflecting physical and/or energy based attacks away from himself. The character is capable of deflecting a maximum of AGL/3 number of attacks each turn. To suc...
Started Nov 22nd, 2013 at 6:07pm by dsumner |
1 | 750 |
Jan 28th, 2019 at 12:36am By: dsumner |
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