House Rules House Rules
Post your rules here for discussion.
(Moderators: John, Paul)
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Combat Modifiers
Here is a partial list of things that modify the combat roll.
First off, I label things as impossible, hard, difficult, normal,  easy, very easy, broad side of a barn.
Impossible: -10
...

Started Nov 22nd, 2009 at 3:40pm by John
0 472 Last Post Nov 22nd, 2009 at 3:40pm
By: John
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Low Self Control: Beserker Rage!
    Every time a player with this weakness gets hit,  they must save Wd20 or fly into a beserker rage.  For every point of damage they have taken that turn, from hit points only not  with the damage t...

Started Nov 18th, 2009 at 5:18pm by John
12 2368 Last Post Nov 22nd, 2009 at 12:09pm
By: John
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The "Average" Human
While cleaning up some emails, I came across some really old (over a year ago) threads about V&V benchmarks and average scores, and where the breakpoints are that defined paranormal or superhuman abil...

Started Nov 2nd, 2009 at 4:02am by Majestic
5 1370 Last Post Nov 18th, 2009 at 2:04am
By: polarboy
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Security Clearence
  In my insane efforts to be be conisistant,  I try to make it so that a "1" is the best thing to roll for anything.    
   So in order to keep up with this, I changed the way security clearence...

Started Oct 12th, 2009 at 4:47pm by John
3 941 Last Post Oct 17th, 2009 at 11:38pm
By: Hammer
Very Hot Topic (More than 25 Replies)
Will Stat?
So anyway, I'm of the opinion that you don't need a Will stat in V&V as the Charisma stat is already covering that off.
Here's my case for Charisma as Will, in a nutshell:
In the real world: People that...

Started Jun 10th, 2009 at 9:53am by Doctor Foom
« Pages 1 2 all »
53 7976 Last Post Sep 10th, 2009 at 2:21am
By: polarboy
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New Powers
Can we brainstorm and come up with a definitive list of new powers, ones we came up with or from the modules?
If you have a new power, can you also put in the rules for it?   After a few weeks I...

Started Sep 5th, 2009 at 3:41pm by John
10 2496 Last Post Sep 9th, 2009 at 11:13pm
By: Doctor Foom
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Basic Questions...
OK, I've been away from the game for awhile, and I do enjoy the role playing aspect much more than I did 20+ years ago... but I don't remember Ice Powers being so awesome. 
Can someone explain t...

Started Sep 8th, 2009 at 11:55pm by Hammer
5 1675 Last Post Sep 9th, 2009 at 7:38am
By: Doctor Foom
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Pcionics B
I just finished re reading the New Teen Titans first newstand series.  I will go back and get the Baxter series in a few days.  I am sure we can all recall Pcimond, the leader of the Fearsome Five.  H...

Started Jun 21st, 2009 at 2:07pm by John
13 3711 Last Post Sep 9th, 2009 at 12:51am
By: John
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V & V Weaknesses, additional options
Some of the other popular superhero RPGs include common weaknesses that V&V doesn't. Since I'm not big on revising the random weakness table in the book, I've decided to look for ways to incorporate s...

Started Sep 5th, 2009 at 11:36pm by SuperFriend
0 672 Last Post Sep 5th, 2009 at 11:36pm
By: SuperFriend
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Reaction rolls.
  I am changing the reaction rolls for  the following reason.  Every other die roll but damage, one is the best thing you can roll.  Then when its time to roll a reaction,  20 is the best thing.  So t...

Started Jul 28th, 2009 at 9:09pm by John
1 977 Last Post Aug 16th, 2009 at 7:35pm
By: John
Very Hot Topic (More than 25 Replies)
Dominique's House Rules, Mods, etc.
Basically I'll be posting power variations and new powers/abilities I've used. Feel free to post your own modifications.
Powers
Optional Rule - Pushing Powers
Pushing Powers: Characters may push the effectiveness of powe...

Started Apr 21st, 2009 at 2:16pm by dsumner
33 10133 Last Post Jul 10th, 2009 at 9:46pm
By: Doctor Foom
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Solid Hit
  I have been rolling this idea around in my head for years. I have never actually played it, and this is the first time I am writing it down.  Let me know what you think.
If you rolled to hit t...

Started Jul 9th, 2009 at 6:42pm by John
4 1643 Last Post Jul 10th, 2009 at 1:22am
By: Paul
Hot Topic (More than 10 Replies)
Magic Spells: Hex Power
I have another house rule for Magic Spells.   Type A Magic would be the familiar process of learning to cast spells like in most fantasy/adventure stories and comics.  Research and wands,  quests, rea...

Started Jun 21st, 2009 at 3:12pm by John
18 4769 Last Post Jul 9th, 2009 at 4:03pm
By: John
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Perks
I added "Perks" to the list of Skills. It's an idea I "borrowed" (as in flat out stole), from Golden Heroes.
Perks: The character has 1d4+2 Perks, chosen form the list below:
Ally: The character can call on ...

Started Jun 10th, 2009 at 8:57pm by dsumner
2 1159 Last Post Jun 30th, 2009 at 4:23pm
By: SuperFriend
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Character Advancement Rules
In V&V, Inventing Rules favored the high Int. inventor types, but in the comics everyone advances. So I cooked up:
Character Advancement Rules:
Every level, your character improves. Here's how:<br...

Started Jun 10th, 2009 at 7:01pm by Doctor Foom
4 1672 Last Post Jun 11th, 2009 at 9:12am
By: Doctor Foom
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Jumping
8.4 Leaping Tall Buildings And Throwing Trucks
In place of the jumping rules set forth in the rulebook, which base jumping ability on Carrying Capacity, use the following formula:
Base Jump ...

Started Jun 10th, 2009 at 10:01pm by Majestic
6 2184 Last Post Jun 10th, 2009 at 10:13pm
By: John
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Templates
I've never used templates regularly when creating heroes and villains, but for fun I'm going to start posting some possible templates for certain types of super-archetypes.

Started Oct 3rd, 2017 at 5:02pm by polarboy
1 282 Last Post Oct 3rd, 2017 at 5:15pm
By: polarboy
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Psionics: Emotional Overload
Psionics: Emotional Overload: The character has the ability releases all the target's emotions and subconscious feelings in one great flood. To escape this overwhelming onslaught emotions, the the tar...

Started Feb 3rd, 2019 at 4:33pm by dsumner
0 247 Last Post Feb 3rd, 2019 at 4:33pm
By: dsumner
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Pcionics: Inhumane
Inhumane characters roll Hd20 when they do evil acts. They earn 100x the difference in the die roll fover their humanity score. In effect they get points for committing evil acts.

Started Oct 24th, 2018 at 6:16am by John
0 295 Last Post Oct 24th, 2018 at 6:16am
By: John
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Deflection
Deflection: The character is capable of deflecting physical and/or energy based attacks away from himself. The character is capable of deflecting a maximum of AGL/3 number of attacks each turn. To suc...

Started Nov 22nd, 2013 at 6:07pm by dsumner
1 750 Last Post Jan 28th, 2019 at 12:36am
By: dsumner
Pages Pages: 20 21 [22] 23 24 ... 26
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