House Rules House Rules
Post your rules here for discussion.
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Death Touch Variation
I've adapted the energy-drain abilities of wights and spectres from D&D to develop a variant option for Death Touch. The effects are just as lethal for first-level victims, but allow more opportunitie...

Started Oct 24th, 2009 at 1:14pm by polarboy
2 818 Last Post Oct 24th, 2009 at 4:05pm
By: Majestic
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Poll: Charisma Poll
Charisma has several applications in V&V.
What does charisma PRIMARILY measure in your current campaign or overall V&V experience?
Share gaming examples if you'd like!

Started Oct 17th, 2009 at 12:09am by polarboy
7 1765 Last Post Oct 19th, 2009 at 1:53am
By: Majestic
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Cosmic Awareness Alternative: Psionic Trance
A potential side effect of Cosmic Awareness is slipping into a trance for an indefinite amount of time (rules, p. 11). But the accelerated healing that takes place during a trance is so advantageous t...

Started Oct 17th, 2009 at 3:47am by polarboy
2 874 Last Post Oct 17th, 2009 at 11:51pm
By: John
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Security Clearence
  In my insane efforts to be be conisistant,  I try to make it so that a "1" is the best thing to roll for anything.    
   So in order to keep up with this, I changed the way security clearence...

Started Oct 12th, 2009 at 4:47pm by John
3 929 Last Post Oct 17th, 2009 at 11:38pm
By: Hammer
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Money and Inheritors
As there was a reference to money on another thread, I thought I'd find out how many of you ended up rolling "Inheritor" for one (or more) of your PCs?  We've ended up hitting it numerous times, a cou...

Started Oct 8th, 2009 at 6:17pm by Majestic
4 1115 Last Post Oct 16th, 2009 at 7:30pm
By: Hammer
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Does everyone invent?
In our game, perhaps because we haven't spotlighted and articulated many interesting uses for Iventing Points (outside of what the rules specify) we end up with many characters (far more than the aver...

Started Oct 8th, 2009 at 5:44pm by Majestic
8 1920 Last Post Oct 16th, 2009 at 7:26pm
By: Hammer
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Perception
It struck me one day - at the end of a long convention - that V&V was missing something basic that many (most?) other RPGs had - Perception!
In V&V, Detect Hidden is often too low of a score, and...

Started Oct 14th, 2009 at 4:45pm by Majestic
6 1504 Last Post Oct 15th, 2009 at 1:48pm
By: Majestic
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Spectacular Maneuvers
To cover those amazing moments that do seem to happen in comics, I came up with "Spectacular Maneuvers".  Essentially they're (usually, anyway) power stunts that PCs pull off at appropriate dramatic m...

Started Oct 14th, 2009 at 12:30pm by Majestic
5 1360 Last Post Oct 14th, 2009 at 4:38pm
By: SuperFriend
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Revised Initial Basic Characteristics
In our game, we've come up with an alternate way (that's now official, for us) to come up with basic starting stats.  This one is one of the few rules that I didn't come up with; in fact I was actuall...

Started Oct 14th, 2009 at 4:38pm by Majestic
0 518 Last Post Oct 14th, 2009 at 4:38pm
By: Majestic
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Reactions to the Reaction Table
Crisis at Crusader Citadel reminds the GM to make random reaction rolls for two of the NPCs. Taking player characters through that introductory module soon taught me how capricious the reaction table ...

Started Oct 2nd, 2009 at 12:25am by polarboy
5 1610 Last Post Oct 3rd, 2009 at 2:11am
By: polarboy
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Heightened Attack
  I was thininking that this power is just too flat out dull.   I would like to spice it up a bit.
First, when you roll this power, you roll  1D100
1-60  your bonus is with one form of a tta...

Started Jul 9th, 2009 at 4:14pm by John
9 2049 Last Post Sep 21st, 2009 at 1:10am
By: polarboy
Hot Topic (More than 10 Replies)
Weakness Detection
I was wondering how people Roleplay this skill. Basically it's twofold. The character with the skill gets a bonus to hit of their intelligence divided by 3 so the average Joe would have a plus 3-4 to ...

Started Jun 11th, 2009 at 8:02pm by THE ONI
12 2775 Last Post Sep 19th, 2009 at 3:46am
By: Majestic
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Polarboy's Character Creation Guidelines
Raised on 3d6-in-order D&D, I've always enjoyed the randomness of character generation. But randomness can be unduly harsh, and since many V&V players have certain types of powers in mind, I've come t...

Started Sep 15th, 2009 at 2:24am by polarboy
6 1718 Last Post Sep 16th, 2009 at 7:35pm
By: Mentat
Very Hot Topic (More than 25 Replies)
Will Stat?
So anyway, I'm of the opinion that you don't need a Will stat in V&V as the Charisma stat is already covering that off.
Here's my case for Charisma as Will, in a nutshell:
In the real world: People that...

Started Jun 10th, 2009 at 9:53am by Doctor Foom
« Pages 1 2 all »
53 7888 Last Post Sep 10th, 2009 at 2:21am
By: polarboy
Hot Topic (More than 10 Replies)
New Powers
Can we brainstorm and come up with a definitive list of new powers, ones we came up with or from the modules?
If you have a new power, can you also put in the rules for it?   After a few weeks I...

Started Sep 5th, 2009 at 3:41pm by John
10 2477 Last Post Sep 9th, 2009 at 11:13pm
By: Doctor Foom
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Basic Questions...
OK, I've been away from the game for awhile, and I do enjoy the role playing aspect much more than I did 20+ years ago... but I don't remember Ice Powers being so awesome. 
Can someone explain t...

Started Sep 8th, 2009 at 11:55pm by Hammer
5 1667 Last Post Sep 9th, 2009 at 7:38am
By: Doctor Foom
Hot Topic (More than 10 Replies)
Pcionics B
I just finished re reading the New Teen Titans first newstand series.  I will go back and get the Baxter series in a few days.  I am sure we can all recall Pcimond, the leader of the Fearsome Five.  H...

Started Jun 21st, 2009 at 2:07pm by John
13 3669 Last Post Sep 9th, 2009 at 12:51am
By: John
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V & V Weaknesses, additional options
Some of the other popular superhero RPGs include common weaknesses that V&V doesn't. Since I'm not big on revising the random weakness table in the book, I've decided to look for ways to incorporate s...

Started Sep 5th, 2009 at 11:36pm by SuperFriend
0 663 Last Post Sep 5th, 2009 at 11:36pm
By: SuperFriend
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Reaction rolls.
  I am changing the reaction rolls for  the following reason.  Every other die roll but damage, one is the best thing you can roll.  Then when its time to roll a reaction,  20 is the best thing.  So t...

Started Jul 28th, 2009 at 9:09pm by John
1 969 Last Post Aug 16th, 2009 at 7:35pm
By: John
Very Hot Topic (More than 25 Replies)
Dominique's House Rules, Mods, etc.
Basically I'll be posting power variations and new powers/abilities I've used. Feel free to post your own modifications.
Powers
Optional Rule - Pushing Powers
Pushing Powers: Characters may push the effectiveness of powe...

Started Apr 21st, 2009 at 2:16pm by dsumner
33 10044 Last Post Jul 10th, 2009 at 9:46pm
By: Doctor Foom
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